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'''Shattered 1st Edition'''
{{DISPLAYTITLE:/1e/Shattered 1st Edition}}


Shattered 1st Edition went to [[https://www.kickstarter.com/projects/itsneverdarkenough/shattered-a-dark-steampunk-tabletop-rpg|Kickstarter]] in 2015 and was published in 2018. It can be found for sale on various platforms linked on the [[https://neverdarkenough.com|Main Website]].
Shattered 1st Edition went to [https://www.kickstarter.com/projects/itsneverdarkenough/shattered-a-dark-steampunk-tabletop-rpg| Kickstarter] in 2015 and was published in 2018. It can be found for sale on various platforms linked on the [https://neverdarkenough.com| Main Website].
 
'''[[1e/faq|FAQ]]'''


'''About Shattered'''
'''About Shattered'''


'''Dice System (MDS)'''
Shattered, while stylized as a [https://en.wikipedia.org/wiki/Grimdark| grimdark] RPG, is designed to be a post-apocalyptic TTRPG with elements of fantasy, [https://en.wikipedia.org/wiki/Steampunk| steampunk], [https://en.wikipedia.org/wiki/Biopunk| biopunk], and horror.


[[1e/mds|Multi-Die System (MDS}]]
'''Dice System: [[1e/mds|Multi-Die System (MDS)]]'''


'''The World'''
'''The World'''


'''Cities'''
Three millennia ago, Feneryss was a world once densely populated by a rich diversity of plant and animal life and dominated by a thriving mankind on the precipice of great technological progress. A new age was dawning, one of prosperity never before experienced by the civilized world. Then came the Reckoning.
 
Most of humanity, preoccupied with their technological and societal achievements, were wholly unaware of the dark god Ragnarok. He had established a massive cult and worked them into a zealous frenzy over several centuries. At the height of its power, the entire cult committed mass suicide with the intent to tear a hole in reality, thus allowing Ragnarok to cross over into the world and begin his indefinite reign.
 
The ritual failed and the dark energies it released ravaged the planet. Untold billions were snuffed out, and the world was left desolate. Unimaginable beings crossed the threshold between worlds and now freely roam the continent. Magic, known as arkäna, bled into the world. The sun was lost, swallowed by clouds of choking ash that encircled the globe. The world's once magnificent oceans boiled away and had been replaced with molten rock. Humanity stood on the precipice of extinction, flailing desperately to keep its balance.
 
For nearly five hundred years, mankind could focus on little beyond its own survival. Storms of acid rain, powerful blizzards, and wildfires ravaged the struggling soil. Earthquakes tested the fortitude of every man-made structure. Ultraviolet lightning storms wrought witless havoc. They endured the brutal new climate, abided the warpings of reality, and suffered the host of mutations their new world bestowed upon them. Over the centuries, the survivors learned to face the dangers of the new world. Armed with new tools and fresh confidence, men and women ventured out to rediscover their home. It was a rebirth for Humanity— a Second Genesis.
 
'''[[1e/lore/cities|Cities]]'''
 
The world of Feneryss has seen 7 major cities rise and 1 fall. Of the 6 that remain, they all are bustling areas of commerce and daily life. Each have their own unique path in the world yet all struggling against the same aggressor: [[1e/lore/events/The_Undead_Tide|The Undead Tide]]. Some prioritize military over knowledge, others prioritize trade and backstabbing over communalism. Whichever these city states choose, it's working for them and them alone.
 
'''[[1e/lore/races|Races]]'''


'''Races'''
Eight races struggle to make ends meet on the desolate planet known as Feneryss. Some secretive, others bold and unapologetic, all make their homes the best they can with what they have in order to survive. Not all races get along, in fact racial tension is a main driver in conflict within cities. Bigotry and distrust abound when the hardship increases, allowing for hatred and loathing to fuel conflicts that spread outside of racial divides.

Latest revision as of 09:31, 23 June 2022


Shattered 1st Edition went to Kickstarter in 2015 and was published in 2018. It can be found for sale on various platforms linked on the Main Website.

FAQ

About Shattered

Shattered, while stylized as a grimdark RPG, is designed to be a post-apocalyptic TTRPG with elements of fantasy, steampunk, biopunk, and horror.

Dice System: Multi-Die System (MDS)

The World

Three millennia ago, Feneryss was a world once densely populated by a rich diversity of plant and animal life and dominated by a thriving mankind on the precipice of great technological progress. A new age was dawning, one of prosperity never before experienced by the civilized world. Then came the Reckoning.

Most of humanity, preoccupied with their technological and societal achievements, were wholly unaware of the dark god Ragnarok. He had established a massive cult and worked them into a zealous frenzy over several centuries. At the height of its power, the entire cult committed mass suicide with the intent to tear a hole in reality, thus allowing Ragnarok to cross over into the world and begin his indefinite reign.

The ritual failed and the dark energies it released ravaged the planet. Untold billions were snuffed out, and the world was left desolate. Unimaginable beings crossed the threshold between worlds and now freely roam the continent. Magic, known as arkäna, bled into the world. The sun was lost, swallowed by clouds of choking ash that encircled the globe. The world's once magnificent oceans boiled away and had been replaced with molten rock. Humanity stood on the precipice of extinction, flailing desperately to keep its balance.

For nearly five hundred years, mankind could focus on little beyond its own survival. Storms of acid rain, powerful blizzards, and wildfires ravaged the struggling soil. Earthquakes tested the fortitude of every man-made structure. Ultraviolet lightning storms wrought witless havoc. They endured the brutal new climate, abided the warpings of reality, and suffered the host of mutations their new world bestowed upon them. Over the centuries, the survivors learned to face the dangers of the new world. Armed with new tools and fresh confidence, men and women ventured out to rediscover their home. It was a rebirth for Humanity— a Second Genesis.

Cities

The world of Feneryss has seen 7 major cities rise and 1 fall. Of the 6 that remain, they all are bustling areas of commerce and daily life. Each have their own unique path in the world yet all struggling against the same aggressor: The Undead Tide. Some prioritize military over knowledge, others prioritize trade and backstabbing over communalism. Whichever these city states choose, it's working for them and them alone.

Races

Eight races struggle to make ends meet on the desolate planet known as Feneryss. Some secretive, others bold and unapologetic, all make their homes the best they can with what they have in order to survive. Not all races get along, in fact racial tension is a main driver in conflict within cities. Bigotry and distrust abound when the hardship increases, allowing for hatred and loathing to fuel conflicts that spread outside of racial divides.